Commander
3.5±0.4
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(200 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp5
Other acceleration3
Treasure generators1
Tutors2
Draw engines2
Cantrips & burst draw7
Value engines13
Other1
Spot removal9
Board wipes3
Stax & hate4
Protection4
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Premium utility lands2
Utility lands10
Taplands6
Other1
2 Combo Families (2 lines, Consistency: 64%)+24ⓘ
Combat Damage Synergy: 3 haste enablers, 3 evasion enablers, aristocrats engine+23ⓘ
Combo pieces3
Synergy pieces10
Win conditions2
Combat threats2
Sacrifice outlets2
Drain effects1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Threats86Mana base70Interaction63
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.