Commander
10.0±0.3
cEDH
Top-end competitive Commander: maximal efficiency, compact wins, and robust protection.
High confidence775 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (65% CMC 0-2)+15ⓘ
Fast mana12
+10
+9
+7
Mana rocks1
Mana dorks3
Land ramp1
Other acceleration5
Commander Draw Engine (Thrasios, Triton Hero provides card draw)+10ⓘ
Tutors11
+3
Draw engines5
Cantrips & burst draw1
Recursion2
Value engines8
Control Strategy Bonus (27.4 interaction cards)+30ⓘ
Counterspells11
Spot removal5
+5
+4
Board wipes1
Protection3
Other1
Mana Acceleration (22 sources)+12ⓘ
Fetchlands8
+8
+8
+8
+8
+8
+8
+8
+7
Dual & shock lands6
+9
+9
+9
+6
+4
+4
Premium utility lands1
+5
Utility lands9
+4
+4
+3
+2
+2
+2
+2
+2
Basic lands2
+1
+1
5 Combo Families (5 lines, Consistency: 90%)+42ⓘ
Combo Commander: Thrasios, Triton Hero+15ⓘ
Combat Damage Synergy: token package, 1 haste enabler+7ⓘ
Combo pieces11
+3
Synergy pieces3
Win conditions1
Token generators1
Reanimation1
Clone effects2
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 10.0 → Bracket 5
Threats97Consistency95Mana base95
1.0 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 15
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
Storm11 cards
11 storm synergies. Chain spells for exponential value.
,,,,
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
,,,,