Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(445 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks4
Mana dorks1
Other acceleration1
Treasure generators1
Counterspells2
Spot removal7
Stax & hate17
Protection5
Two-Color Mana Base (no fixing needed)+31ⓘ
Low Land Count (28/32)+-10ⓘ
Fetchlands3
Dual & shock lands1
Premium utility lands2
Taplands3
Combat Damage Synergy: token swarm strategy, 1 extra combat, 1 haste enabler, 2 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Commander Synergy (2 groups)+23ⓘ
1 Combo(s) Detected (Consistency: 35%)+16ⓘ
Combo Commander: Winota, Joiner of Forces+15ⓘ
Combo pieces2
Synergy pieces9
Win conditions1
Combat threats4
Sacrifice outlets1
Drain effects1
Token generators5
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.4 (Bracket 3)+Mass Land Denial→ Bracket 4
Threats97Interaction96Mana base75
✓
Mass land denial (1)
✕Game changers — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal31 cards
31 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies27 cards
27 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.