Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(416 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks7
Land ramp1
Treasure generators3
Draw engines12
Cantrips & burst draw9
Wheels1
Recursion1
Value engines2
Counterspells6
Spot removal10
Graveyard hate2
Board wipes1
Two-Color Powerhouse Lands (3)+7ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands4
Dual & shock lands4
Premium utility lands1
Utility lands7
Taplands4
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine+18ⓘ
Tempo Control (lockout lethality)+10ⓘ
1 extra turn effect+5ⓘ
Synergy pieces2
Combat threats3
Sacrifice outlets1
Drain effects2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Consistency88Interaction87Mana base86
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Faerie Tribal9 cards
9 faerie creatures detected. Tribal synergies can create powerful board states.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.