Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(446 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Mana rocks7
Other acceleration1
Treasure generators1
Draw engines6
Cantrips & burst draw10
Wheels1
Recursion3
Counterspells6
Spot removal3
Board wipes2
Protection5
Fetchlands4
Dual & shock lands10
Premium utility lands3
Utility lands5
Taplands2
Combat Damage Synergy: token package, 1 extra combat, 3 evasion enablers, 3 damage multipliers+25ⓘ
Combo pieces1
Synergy pieces8
Win conditions2
Combat threats2
Drain effects1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.3 (Bracket 3)+Game Changers→ Bracket 4
Mana base90Interaction85Consistency83
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Storm9 cards
9 storm synergies. Chain spells for exponential value.
Spellslinger8 cards
8 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.