Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(458 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Fast mana11
Mana rocks1
Mana dorks1
Other acceleration4
Treasure generators2
Tutors3
Draw engines7
Cantrips & burst draw8
Recursion3
Counterspells5
Spot removal5
Board wipes2
Protection5
Mana Acceleration (18 sources)+8ⓘ
Fetchlands2
Dual & shock lands7
Premium utility lands3
Utility lands5
Taplands5
Combat Damage Synergy: token package, 1 haste enabler, 3 evasion enablers+15ⓘ
Tempo Control (lockout lethality)+9.6ⓘ
Commander Synergy (1 groups)+3ⓘ
Combo pieces1
Synergy pieces1
Win conditions1
Combat threats2
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.4 (Bracket 3)+Game Changers→ Bracket 4
Consistency90Speed89Mana base88
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Storm15 cards
15 storm synergies. Chain spells for exponential value.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
Spellslinger9 cards
9 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.