Commander
4.0±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(264 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks6
Other acceleration2
Draw engines3
Cantrips & burst draw5
Recursion3
Counterspells1
Spot removal7
Board wipes2
Protection1
Fetchlands2
Dual & shock lands7
Premium utility lands3
Utility lands11
Taplands6
Combat Damage Synergy: token package, 1 token doubler, 2 haste enablers, 1 evasion enabler, 1 damage multiplier+19ⓘ
Synergy pieces2
Win conditions2
Combat threats2
Sacrifice outlets2
Token generators4
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.0 → Bracket 2
Mana base86Threats63Interaction53
1.0 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Artifacts Matter26 cards
26 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
+1/+1 Counters19 cards
19 counter synergies. Grow your creatures over time for massive threats.
Storm15 cards
15 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.