Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(405 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Mana rocks4
Land ramp1
Other acceleration3
Tutors2
Draw engines10
Cantrips & burst draw11
Value engines4
Counterspells4
Spot removal6
Stax & hate2
Protection4
Mana Acceleration (12 sources)+2ⓘ
Fetchlands4
Dual & shock lands2
Premium utility lands4
Utility lands5
Taplands6
1 Combo(s) Detected (Consistency: 70%)+21ⓘ
Combat Damage Synergy: token package, 2 evasion enablers+9ⓘ
Combo pieces2
Synergy pieces6
Win conditions1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Mana base88Threats84Consistency83
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Faerie Tribal20 cards
20 faerie creatures detected. Tribal synergies can create powerful board states.
Wizard Tribal11 cards
11 wizard creatures detected. Tribal synergies can create powerful board states.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.