Commander
8.5±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 10.0
High confidence573 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana dorks4
Land ramp7
Treasure generators1
Commander Synergy+1ⓘ
Tutors6
Draw engines6
Cantrips & burst draw3
Scry & Surveil1
Value engines18
Synergy support1
Spot removal6
Board wipes1
Protection6
Fetchlands3
Dual & shock lands6
Premium utility lands2
Utility lands9
Taplands5
Basic lands2
17 Combo Families+103ⓘ
Combat Damage Synergy+8ⓘ
Combo pieces13
Synergy pieces9
Combat threats1
Drain effects1
Token generators1
Enablers2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.5 → Bracket 4
1.5 above Bracket 3 ceiling (7)
0.5 below Bracket 5 threshold (9)
2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✓
2-card combo 14
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes6 total
+1/+1 Counters30 cards
30 counter synergies. Grow creatures over time for massive threats.
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Lifegain20 cards
20 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
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History10 snapshots
Grade
Power9.0→8.5-0.5
BracketB5→B4(-1)
Vectors
Velocity
63→58
-5
Consistency
91→93
+2
Interaction
57→67
+10
Efficiency
88→88
—
Lethality
99→99
—
Card Changes
Added (4)
Removed (6)
Grade
Power8.0→9.0+1.0
BracketB4→B5(+1)
Vectors
Velocity
59→63
+4
Consistency
88→91
+3
Interaction
66→57
-9
Efficiency
89→88
-1
Lethality
99→99
—
Card Changes
Added (6)
Removed (6)
Grade
Power8.0→8.0—
BracketB4→B4
Vectors
Velocity
59→59
—
Consistency
86→88
+2
Interaction
66→66
—
Efficiency
89→89
—
Lethality
99→99
—
Card Changes
Added (1)
Removed (1)
Grade
Power8.0→8.0—
BracketB4→B4
Vectors
Velocity
59→59
—
Consistency
87→86
-1
Interaction
66→66
—
Efficiency
89→89
—
Lethality
98→99
+1
Card Changes
Added (1)
Removed (1)
Combos:48→56+8
Grade
Power8.0→8.0—
BracketB4→B4
Vectors
Velocity
59→59
—
Consistency
87→87
—
Interaction
68→66
-2
Efficiency
89→89
—
Lethality
98→98
—
Card Changes
Removed (1)
Grade
Power8.0→8.0—
BracketB4→B4
Vectors
Velocity
59→59
—
Consistency
88→87
-1
Interaction
68→68
—
Efficiency
89→89
—
Lethality
98→98
—
Card Changes
Removed (1)
Grade
Power8.5→8.0-0.5
BracketB4→B4
Vectors
Velocity
68→59
-9
Consistency
88→88
—
Interaction
68→68
—
Efficiency
89→89
—
Lethality
98→98
—
Card Changes
Added (2)
Removed (4)
Grade
Power8.1→8.5+0.4
BracketB4→B4
Vectors
Velocity
68→68
—
Consistency
85→88
+3
Interaction
68→68
—
Efficiency
89→89
—
Lethality
98→98
—
Card Changes
Added (4)
Removed (1)
Combos:40→48+8
Grade
Power8.0→8.1+0.1
BracketB4→B4
Vectors
Velocity
68→68
—
Consistency
85→85
—
Interaction
68→68
—
Efficiency
89→89
—
Lethality
96→98
+2
Card Changes
Added (1)
Combos:35→40+5
Grade
Power7.5→8.0+0.5
BracketB4→B4
Vectors
Velocity
68→68
—
Consistency
83→85
+2
Interaction
68→68
—
Efficiency
89→89
—
Lethality
96→96
—
Card Changes
Added (1)
Removed (1)