Glissa, the Traitor : Combat Damage + Tricks : Severe : Evil Fun Shananigans 1.14.24 PL 6

Commander
BG
4.2±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence(267 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+1
Fast mana3
0+8
1+10
1B+1
Mana rocks4
2+5
3+4
3+3
3+3
Mana dorks2
G+4
2G+2
Land ramp5
G+6
1+5
2+2
1G+1
2G+1
Other acceleration2
2+5
3+1
Tutors1
2BB+3
Draw engines3
1G+3
1BB+1
2BG+1
Cantrips & burst draw3
1G+1
1BB+4
2G+1
Recursion10
XB+1
1G+5
1G+1
3+6
2G+1
BBGG+2
3B+1
3BB+1
4B+1
+3
Value engines7
2+1
3+5
2G+5
3+3
2G+1
3+1
5G+2
Spot removal7
1+1
XB+1
1B+5
1BB+5
1BB+3
2B+1
4B+1
Graveyard hate1
1G+1
Board wipes10
XBB+1
2B+7
XBBG+7
1BB+4
2B+1
2BB+7
4B+6
4BB+3
4BBB+5
7BB+6
Protection3
G+3
2+6
2+4
Mana Acceleration (16 sources)+6
Two-Color Mana Base (no fixing needed)+6
Dual & shock lands2
+4
+4
Premium utility lands1
+5
Utility lands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands2
+11
+11
Other1
3+2
2 Combo Families (2 lines, Consistency: 45%)+21
Combat Damage Synergy: aristocrats engine+8
Combo pieces3
2+4
2B
4+5
Synergy pieces2
XB+1
2BG+4
Win conditions1
5+4
Combat threats3
2+1
3+4
1BB+1
Sacrifice outlets3
1B+1
1BB+3
3+1
Drain effects1
4BB+3
Reanimation3
3BB+1
4B+1
4BBB+5
Group slug1
1+1
Other2
1B+1
2B+1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.2 → Bracket 2
Interaction78Mana base75Threats71

1.2 above Bracket 1 ceiling (3)

0.8 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes3 total

Artifacts Matter9 cards

9 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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Bounce7 cards

7 bounce effects. Return permanents to hand for tempo advantage.

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Graveyard (Commander)9 cards

This deck uses the graveyard as a primary resource.

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Combos2 total

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