Commander
4.2±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence(267 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana3
Mana rocks4
Mana dorks2
Land ramp5
Other acceleration2
Tutors1
Draw engines3
Cantrips & burst draw3
Recursion10
+3
Value engines7
Spot removal7
Graveyard hate1
Board wipes10
Protection3
Mana Acceleration (16 sources)+6ⓘ
Two-Color Mana Base (no fixing needed)+6ⓘ
Dual & shock lands2
+4
+4
Premium utility lands1
+5
Utility lands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands2
+11
+11
Other1
2 Combo Families (2 lines, Consistency: 45%)+21ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces3
Synergy pieces2
Win conditions1
Combat threats3
Sacrifice outlets3
Drain effects1
Reanimation3
Group slug1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Interaction78Mana base75Threats71
1.2 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Artifacts Matter9 cards
9 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Bounce7 cards
7 bounce effects. Return permanents to hand for tempo advantage.
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Graveyard (Commander)9 cards
This deck uses the graveyard as a primary resource.
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