Commander
4.5±0.8
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
Low confidence(301 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks3
Land ramp5
Commander Draw Engine (Heroes in a Half Shell provides card draw)+16ⓘ
Tutors1
Draw engines2
Recursion1
Value engines2
Spot removal5
Board wipes2
Stax & hate1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands7
Dual & shock lands7
Premium utility lands12
Utility lands2
Combat Damage Synergy: token swarm strategy, 2 extra combats, 1 haste enabler, 2 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Win conditions1
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 3
Mana base97Consistency41Speed37
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter35 cards
35 legendary synergies. Your legends grow stronger together.
Ninjutsu35 cards
35 ninja synergies. Sneak ninjas into combat for devastating triggers.
Ninja Tribal34 cards
34 ninja creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.