Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(416 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Fast mana1
Mana dorks2
Land ramp6
Other acceleration1
Commander Draw Engine (Arcades, the Strategist provides card draw)+18ⓘ
Commander Synergy (1 groups)+6ⓘ
Draw engines3
Cantrips & burst draw2
Recursion1
Counterspells2
Spot removal4
Board wipes4
Stax & hate3
Dual & shock lands5
Premium utility lands4
Utility lands8
Taplands7
3 Combo(s) Detected (Consistency: 88%)+32ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces4
Synergy pieces1
Win conditions1
Combat threats1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Interaction90Threats85Mana base80
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Defenders/Walls22 cards
22 defenders/walls. Build an impenetrable wall, then convert to damage.
Aggro18 cards
18 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.