Arcades, the Strategist

6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(416 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+4
Fast mana1
Other acceleration1
Commander Draw Engine (Arcades, the Strategist provides card draw)+18
Commander Synergy (1 groups)+6
Cantrips & burst draw2
Recursion1
3 Combo(s) Detected (Consistency: 88%)+32
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers, 1 damage multiplier+25
Commander Synergy (1 groups)+4
Synergy pieces1
Win conditions1
Combat threats1
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.1 → Bracket 3
Interaction90Threats85Mana base80

1.6 above Bracket 2 ceiling (4.5)

0.4 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Defenders/Walls22 cards

22 defenders/walls. Build an impenetrable wall, then convert to damage.

Aggro18 cards

18 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

Combos3 total