Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(1838 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Mana rocks1
Mana dorks1
Land ramp14
Tutors8
Draw engines2
Cantrips & burst draw4
Value engines2
Spot removal5
Board wipes1
Mana Acceleration (17 sources)+7ⓘ
Premium utility lands2
Utility lands2
Taplands21
187 Combo(s) Detected (Consistency: 90%)+907ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler+21ⓘ
Combo pieces32
Synergy pieces1
Combat threats3
Drain effects5
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats100Mana base73Consistency50
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Landfall21 cards
21 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Bounce14 cards
14 bounce effects. Return permanents to hand for tempo advantage.
Combos187 total
- Retreat to Coralhelm+Simic Growth Chamber+Sakura-Tribe Scout
- Retreat to Coralhelm+Simic Growth Chamber+Llanowar Scout
- Kodama of the East Tree+Meloku the Clouded Mirror
- Kodama of the East Tree+Selesnya Sanctuary+Felidar Retreat
- Kodama of the East Tree+Simic Growth Chamber+Zendikar's Roil
- Kodama of the East Tree+Tireless Tracker+Simic Growth Chamber
- Kodama of the East Tree+Tireless Tracker+Gruul Turf
- Retreat to Coralhelm+Simic Growth Chamber+Scaled Herbalist
- Retreat to Coralhelm+Simic Growth Chamber+Skyshroud Ranger
- Meloku the Clouded Mirror+Retreat to Coralhelm+Sakura-Tribe Scout