Commander
7.6±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(521 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks8
Mana dorks1
Other acceleration1
Treasure generators2
Commander Draw Engine (Norman Osborn provides card draw)+18ⓘ
Tutors6
Draw engines3
Cantrips & burst draw7
Wheels4
Recursion1
Value engines2
Counterspells2
Spot removal5
Artifact/enchantment removal1
Board wipes4
Stax & hate1
Protection2
Mana Acceleration (14 sources)+4ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands2
Utility lands6
Taplands3
3 Combo(s) Detected (Consistency: 94%)+33ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces5
Synergy pieces8
Reanimation2
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.6 → Bracket 4
Threats92Consistency90Interaction84
1.1 above Bracket 3 ceiling (6.5)
0.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
Discard6 cards
6 discard synergies. Empty opponents' hands while gaining value.