Commander
7.4±0.4
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence509 pts
Estimated win turn
T4best
T6typical
T8+contested
Vector breakdown
Commander Synergy+9ⓘ
Efficient Curve+8ⓘ
Fast mana1
Mana rocks5
Mana dorks5
Land ramp1
Other acceleration3
Commander Draw Engine+18ⓘ
Commander Synergy+3ⓘ
Tutors5
Draw engines3
Cantrips & burst draw1
Scry & Surveil2
Recursion8
Value engines4
Synergy support2
Counterspells3
Spot removal4
Graveyard hate1
Board wipes2
Stax & hate5
Protection7
Mana Acceleration+3ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands16
Taplands11
Other1
2 Combo Families+28ⓘ
Commander Synergy+6ⓘ
Combat Damage Synergy+4ⓘ
Combo pieces4
Synergy pieces1
Win conditions1
Combat threats6
Token generators3
Extra turns1
Other3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.4 → Bracket 4
0.4 above Bracket 3 ceiling (7)
1.6 below Bracket 5 threshold (9)
2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✓
2-card combo 2
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Tribal (Commander)1 cards
This deck is built around creature type synergies.
Defenders/Walls28 cards
28 defenders/walls. Build an impenetrable wall, then convert to damage.
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Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
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