Commander
5.0±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(342 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks4
Other acceleration2
Draw engines28
Cantrips & burst draw8
Wheels3
Recursion1
Value engines5
Counterspells6
Spot removal5
Stax & hate6
Protection2
Mono-Color Mana Base (no fixing needed)+28ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Utility lands3
Taplands2
Basic lands1
Island+30
2 Combo Families (2 lines, Consistency: 40%)+21ⓘ
Combat Damage Synergy: token package, aristocrats engine+17ⓘ
Combo pieces5
Synergy pieces13
Combat threats1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Consistency93Threats83Interaction81
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
Group Hug9 cards
9 group hug effects. Help everyone while secretly advancing your plan.