Hope Estheim, the milled one

Commander
WU
4.7±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence280 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8
Fast mana1
1+10
Mana rocks1
2+4
Other acceleration2
2WU+6
2WW+3
Commander Synergy (1 groups)+1
Low Land Count (33/34)+-3
Tutors4
U+9
U+8
U+1
2W+5
Draw engines5
U+2
2W+4
2W+1
2WW+5
3UUU+1
Cantrips & burst draw4
W+2
W+1
1W+1
1UU+4
Recursion2
4+1
WWWWW+1
Value engines10
W+4
W+4
U+2
1+2
U+1
W+1
2U+5
2U+1
2WW+3
3U+1
Other2
1W+2
4W+1
Counterspells7
U+6
U+2
UU+10
UU+8
WU+7
WU+5
2U+10
Spot removal4
W+7
W+2
2W+2
+4
Board wipes1
1U+8
Stax & hate4
1UU+5
2W+4
2U+4
2WU+6
Protection8
0+1
U+1
WW+7
2+6
1U+5
WU+1
2W+8
2W+1
Two-Color Mana Base (no fixing needed)+20
Two-Color Powerhouse Lands (3)+8
Low Land Count (33/34)+-3
Premium utility lands2
+6
+5
Utility lands5
+2
+2
+2
+2
+2
Taplands3
4UU+2
+2
+2
Basic lands2
+9
+14
7 Combo Families (7 lines, Consistency: 94%)+53
Commander Synergy (1 groups)+1
Combo pieces9
1U+1
2W+3
2U
2W
WWWWW+3
4UU+2
4UU+1
4UU
7+1
Synergy pieces6
UUU+1
2WU+2
3W+2
4+1
3WW+6
3UUU+1
Win conditions2
2WW+8
4WW+5
Combat threats5
W+1
W+1
1U+2
2W+1
2WW+1
Token generators1
3W+4
Other2
0+1
W+1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 4.7 (Bracket 2)+Game Changers Bracket 4
Interaction91Threats88Mana base75
Game changers 5
2-card combo 1
Mass land denial — none
Extra turns — none

Themes5 total

Lifegain23 cards

23 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

,,,,
Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,
Legends Matter11 cards

11 legendary synergies. Your legends grow stronger together.

,,,,

Combos7 total

  • +
  • +
  • +
  • +
  • +
  • +
  • +