Commander
5.3±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(349 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks5
Other acceleration3
Treasure generators16
+4 more
Other2
Low Land Count (30/32)+-5ⓘ
Draw engines11
Cantrips & burst draw8
Wheels1
Recursion3
Spot removal10
Board wipes1
Stax & hate3
Low Land Count (30/32)+-5ⓘ
Dual & shock lands1
Premium utility lands3
Utility lands7
Taplands11
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, aristocrats engine, 3 damage multipliers+25ⓘ
2 Combo Families (2 lines, Consistency: 40%)+21ⓘ
Tempo Control (lockout lethality)+5.8ⓘ
1 extra turn effect+5ⓘ
Combo pieces4
Synergy pieces14
Win conditions3
Combat threats6
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats94Speed84Consistency83
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Pirate Tribal35 cards
35 pirate creatures detected. Tribal synergies can create powerful board states.
Token Strategy21 cards
21 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aggro21 cards
21 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.