Commander
6.3±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence429 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (2 groups)+10ⓘ
Heavy Curve (42% CMC 5+)+-10ⓘ
Fast mana8
+3
+2
Mana rocks5
Mana dorks5
Land ramp2
Other acceleration6
Treasure generators2
Other1
Commander Synergy (2 groups)+4ⓘ
Tutors2
+4
Draw engines11
Cantrips & burst draw7
Recursion3
Value engines3
Counterspells1
Spot removal7
Board wipes1
Stax & hate2
Protection2
Mana Acceleration (27 sources)+15ⓘ
Fetchlands5
+8
+8
+8
+8
+8
Dual & shock lands4
+6
+6
+6
+4
Premium utility lands4
+6
+6
+5
+5
Utility lands11
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands3
+2
+2
Basic lands6
+1
+2
+2
+2
+2
+1
5 Combo Families (6 lines, Consistency: 70%)+38ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+12ⓘ
Combo pieces7
Synergy pieces7
Win conditions10
Combat threats4
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Threats95Mana base94Speed85
1.3 above Bracket 2 ceiling (5)
0.7 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Storm14 cards
14 storm synergies. Chain spells for exponential value.
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Stompy / Big Mana23 cards
23 high-impact creatures. Ramp into massive threats that dominate the board.
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