Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(434 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Land ramp2
Other acceleration1
Treasure generators5
Commander Synergy (2 groups)+7ā
Tutors2
Draw engines15
Cantrips & burst draw4
Counterspells1
Spot removal10
Graveyard hate1
Board wipes1
Stax & hate4
Protection5
Fetchlands4
Dual & shock lands14
Premium utility lands3
Utility lands2
Taplands8
Combat Damage Synergy: 2 evasion enablers, aristocrats engine, 1 damage multiplier+18ā
Synergy pieces2
Combat threats2
Drain effects3
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more āā
Power level 6.2 ā Bracket 3
Mana base94Consistency88Interaction79
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
ā
Game changers 3
āMass land denial ā none
ā2-card combo ā none
āExtra turns ā none
Themes10 total
Legends Matter19 cards
19 legendary synergies. Your legends grow stronger together.
Human Tribal17 cards
17 human creatures detected. Tribal synergies can create powerful board states.
Aggro16 cards
16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.