5.8±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence414 pts
Estimated win turn
T6best
T8typical
T11+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana2
Mana rocks9
Land ramp1
Other acceleration3
Treasure generators1
Tutors5
Draw engines2
Cantrips & burst draw3
Wheels1
Recursion2
Value engines5
Synergy support1
Counterspells4
Spot removal6
Board wipes2
Protection7
Soft interaction1
Mana Acceleration+4ⓘ
Fetchlands3
Dual & shock lands9
Premium utility lands4
Utility lands7
Taplands2
Basic lands3
Combat Damage Synergy+25ⓘ
Combo pieces1
Synergy pieces14
Win conditions2
Combat threats2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8 → Bracket 3
0.8 above Bracket 2 ceiling (5)
1.2 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Extra Combats4 cards
4 extra combat effects. Attack multiple times per turn.
,,,
Legends Matter9 cards
9 legendary synergies. Legends in the deck grow stronger together.
,,,,
Artifacts Matter6 cards
6 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.