Commander
4.3±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(260 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Mana dorks4
Land ramp9
Other acceleration1
Tutors2
Draw engines2
Cantrips & burst draw4
Recursion5
Value engines3
Spot removal2
Graveyard hate1
Board wipes1
Stax & hate1
Protection2
Mana Acceleration (19 sources)+9ⓘ
Mono-Color Powerhouse Lands (1)+3ⓘ
Fetchlands3
Utility lands8
Basic lands1
Forest+27
3 Combo(s) Detected (Consistency: 58%)+27ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, 1 damage multiplier+17ⓘ
Combo pieces4
Synergy pieces4
Win conditions2
Combat threats1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.3 → Bracket 2
Threats84Mana base72Speed68
1.3 above Bracket 1 ceiling (3)
0.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.
Landfall10 cards
10 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.