Commander
6.9±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence450 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks2
Mana dorks1
Land ramp1
Other acceleration2
Commander Draw Engine (Kefka, Court Mage provides card draw)+10ⓘ
Tutors3
Draw engines3
Cantrips & burst draw5
Wheels1
Recursion5
Value engines14
Counterspells6
Spot removal9
Stax & hate6
Protection3
Fetchlands1
+8
Dual & shock lands7
+6
+5
+5
+5
+4
+4
+4
Premium utility lands3
+6
+5
+5
Utility lands4
+2
+2
+2
Taplands7
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+5
+5
+4
9 Combo Families (9 lines, Consistency: 81%)+58ⓘ
Tempo Control (lockout lethality)+13.4ⓘ
1 extra turn effect+5ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces13
+4
+4
Synergy pieces6
Combat threats2
Sacrifice outlets1
Drain effects2
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 3
Threats97Consistency88Mana base84
1.9 above Bracket 2 ceiling (5)
0.1 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓2-card combo 1
✓
Extra turns 1
✕Mass land denial — none
Themes6 total
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
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Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies10 cards
10 low-cost creatures. Swarm the board and pump for lethal attacks.
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