mill voltron

Commander
4.8±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence332 pts
Estimated win turn
T6best
T8typical
T11+contested
Vector breakdown
Efficient Curve+8
Fast mana1
Mana dorks6
Land ramp5
Other acceleration1
Commander Synergy+1
Glass Cannon−10
Tutors8
Draw engines2
Cantrips & burst draw2
Scry & Surveil4
Recursion7
Value engines3
Counterspells1
Spot removal7
Graveyard hate2
Board wipes1
Stax & hate1
Protection2
Mana Acceleration+1
Fetchlands5
Dual & shock lands6
Premium utility lands3
Utility lands6
Taplands7
Basic lands3
Combat Damage Synergy+8
Commander Synergy+1
Synergy pieces9
Win conditions2
Combat threats7
Drain effects2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.8 (Bracket 2)+Game Changers 1 Bracket 3
Game changers 1
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Mill14 cards

14 mill effects. Empty opponent libraries or fuel the graveyard.

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Go-Wide / Weenies13 cards

13 low-cost creatures. Swarm the board and pump for lethal attacks.

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Stompy / Big Mana11 cards

11 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.