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WUBRG

Kenrith, the Returned King: Oops! All Politics

viaMoxfieldMoxfield·2 views·2h ago

Power level

7.4±0.4
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence533 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Commander Synergy+5ⓘ
Fast mana1
Mana rocks3
Land ramp5
Other acceleration3
Minor treasure2
Other acceleration3
Commander Draw Engine+10ⓘ
Draw engines7
Cantrips & burst draw6
Recursion1
Value engines3
Counterspells1
Spot removal18
Board wipes1
Stax & hate1
Protection6
Soft interaction3
Mana Acceleration+1ⓘ
Fetchlands10
Dual & shock lands10
Premium utility lands10
Utility lands3
Basic lands5
Other1
Combat Damage Synergy+22ⓘ
Combo Commander+15ⓘ
Synergy pieces9
Combat threats8
Token generators2
Group slug2
Other2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.4 → Bracket 4

0.4 above Bracket 3 ceiling (7)

1.6 below Bracket 5 threshold (9)

Game Changers set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →
✓
Game Changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes4 total

Token StrategyCore (19 cards)

19 token producers. Go-wide with a creature token army for board presence and combat pressure.

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AggroCore (12 cards)

12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Human TribalCore (9 cards)

9 human creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.