Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(475 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana rocks6
Other acceleration1
Treasure generators1
Tutors2
Draw engines9
Cantrips & burst draw2
Scry & Surveil1
Recursion1
Spot removal6
Board wipes3
Stax & hate1
Protection5
Dual & shock lands9
Premium utility lands5
Utility lands8
Taplands1
4 Combo(s) Detected (Consistency: 70%)+34ⓘ
Combat Damage Synergy: token swarm strategy, 6 tribal lords, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces4
Synergy pieces4
Win conditions4
Combat threats7
Sacrifice outlets6
Drain effects2
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats97Mana base87Consistency78
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Vampire Tribal28 cards
28 vampire creatures detected. Tribal synergies can create powerful board states.
Lifegain16 cards
16 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.