Commander
6.8±0.4
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(492 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Heavy Curve (38% CMC 5+)+-10ⓘ
Fast mana6
Mana rocks5
Mana dorks3
Land ramp3
Other acceleration9
Treasure generators1
Other1
Commander Draw Engine (The Ur-Dragon provides card draw)+10ⓘ
Commander Synergy (1 groups)+9ⓘ
Tutors8
Draw engines9
Cantrips & burst draw2
Recursion2
Value engines4
Counterspells1
Spot removal1
Board wipes1
Stax & hate1
Protection2
Mana Acceleration (26 sources)+15ⓘ
Fetchlands5
Dual & shock lands6
Premium utility lands4
Utility lands9
Taplands2
Other1
Combat Damage Synergy: token swarm strategy, 4 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+12ⓘ
Combo pieces2
Win conditions6
Combat threats7
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 3
Speed94Mana base94Consistency92
-0.3 below Bracket 4 threshold (6.5)
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Stompy / Big Mana22 cards
22 high-impact creatures. Ramp into massive threats that dominate the board.
Dragon Tribal19 cards
19 dragon creatures detected. Tribal synergies can create powerful board states.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.