Commander
5.3±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence368 pts
Estimated win turn
T6best
T8typical
T9+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana2
Mana rocks3
Mana dorks5
Other acceleration2
Tutors2
Draw engines3
Cantrips & burst draw2
Scry & Surveil1
Recursion1
Value engines3
Spot removal4
Graveyard hate3
Edict effects1
Protection2
Two-Color Mana Base+2ⓘ
Two-Color Powerhouse Lands+1ⓘ
Fetchlands1
Dual & shock lands4
Utility lands4
Taplands6
Basic lands2
Combat Damage Synergy+25ⓘ
2 Combo Families+24ⓘ
Commander Synergy+2ⓘ
Combo pieces4
Synergy pieces33
Win conditions1
Combat threats1
Sacrifice outlets1
Drain effects2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3+Game Changers 3→ Bracket 3
0.3 above Bracket 2 ceiling (5)
1.7 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Tokens (Commander)30 cards
This deck generates and leverages a wide board of creature tokens.
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Fungus Tribal12 cards
12 fungus creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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History1 snapshot
Grade
Power5.3→5.3—
BracketB3→B3
Vectors
Velocity
41→45
+4
Consistency
45→48
+3
Interaction
44→43
-1
Efficiency
75→69
-6
Lethality
99→99
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