Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(371 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks3
Mana dorks5
Land ramp1
Other acceleration1
Tutors2
Draw engines3
Cantrips & burst draw3
Recursion1
Value engines3
Spot removal4
Graveyard hate3
Edict effects1
Protection2
Two-Color Mana Base (no fixing needed)+6ⓘ
Mana Acceleration (12 sources)+2ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands4
Utility lands4
Taplands6
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 haste enabler, 3 evasion enablers, aristocrats engine+25ⓘ
2 Combo Families (2 lines, Consistency: 60%)+24ⓘ
Combo pieces4
Synergy pieces31
Win conditions2
Combat threats1
Sacrifice outlets1
Drain effects2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats99Mana base75Consistency45
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy30 cards
30 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats19 cards
19 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.