Commander
No commander provided6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(420 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Mana rocks5
Mana dorks3
Land ramp2
Other acceleration3
Tutors2
Draw engines10
Cantrips & burst draw2
Recursion5
Value engines2
Spot removal6
Artifact/enchantment removal1
Graveyard hate1
Board wipes2
Stax & hate2
Mana Acceleration (16 sources)+6ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands2
Utility lands10
Taplands3
Combat Damage Synergy: token swarm strategy, 2 token doublers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 70%)+21ⓘ
Combo pieces2
Synergy pieces2
Win conditions2
Combat threats4
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Mana base88Speed84Threats81
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Enchantress16 cards
16 enchantment synergy cards. Deck rewards you for casting enchantments.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Voltron9 cards
9 equipment/auras. Stack these on your commander for one-shot commander damage kills.