Commander
7.1±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(480 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Mana dorks9
Land ramp4
Other acceleration2
Tutors9
Draw engines4
Recursion1
Value engines2
Spot removal6
Graveyard hate1
Stax & hate2
Mana Acceleration (17 sources)+7ⓘ
Two-Color Mana Base (no fixing needed)+4ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands5
Taplands3
3 Combo(s) Detected (Consistency: 88%)+32ⓘ
Combat Damage Synergy: token swarm strategy, 5 haste enablers, 3 evasion enablers, 1 damage multiplier+25ⓘ
Combo pieces5
Synergy pieces6
Win conditions5
Combat threats2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.1 → Bracket 4
Threats95Speed86Consistency81
0.6 above Bracket 3 ceiling (6.5)
1.4 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies26 cards
26 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal16 cards
16 human creatures detected. Tribal synergies can create powerful board states.
Tap / Untap11 cards
11 tap/untap synergies. Generate extra value from activated abilities.