Commander
8.0±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(551 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy (1 groups)+8ⓘ
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana4
Land ramp20
Other acceleration4
Treasure generators1
Commander Draw Engine (Aesi, Tyrant of Gyre Strait provides card draw)+10ⓘ
Commander Synergy (1 groups)+3ⓘ
Tutors5
Draw engines3
Cantrips & burst draw5
Value engines4
Other1
Counterspells2
Spot removal2
Board wipes1
Protection3
Mana Acceleration (28 sources)+15ⓘ
Two-Color Powerhouse Lands (2)+9ⓘ
Fetchlands5
Dual & shock lands1
Premium utility lands1
Utility lands3
Taplands7
4 Combo(s) Detected (Consistency: 94%)+38ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 1 evasion enabler+25ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces3
Synergy pieces7
Win conditions4
Token generators2
Reanimation1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.0 → Bracket 4
Threats96Speed93Consistency90
1.5 above Bracket 3 ceiling (6.5)
0.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.