Commander
3.2±0.45
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Medium confidence191 pts
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana3
Mana rocks6
Other acceleration2
Commander Synergy+2ⓘ
Draw engines13
Cantrips & burst draw3
Wheels5
Scry & Surveil1
Value engines12
Control Strategy+30ⓘ
Counterspells3
Spot removal5
Stax & hate14
Protection2
Two-Color Powerhouse Lands+1ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands11
Taplands5
Basic lands2
Tempo Control+12ⓘ
Win conditions2
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 3.2 (Bracket 2)+Mass Land Denial→ Bracket 4
Markers
Learn more →✓
Mass land denial 1
Minimum Bracket 4
✕Game changers — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Stax (Commander)13 cards
This deck uses resource denial and tax effects to slow opponents down.
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Group Hug16 cards
16 group hug effects. Help everyone while quietly advancing a win plan.
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Chaos9 cards
9 chaos effects. Embrace randomness with coin flips and dice rolls.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.