Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(250 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana3
Mana dorks2
Land ramp8
Other acceleration2
Treasure generators1
Commander Draw Engine (Flubs, the Fool provides card draw)+10ⓘ
Draw engines2
Cantrips & burst draw7
Recursion2
Value engines2
Spot removal6
Artifact/enchantment removal1
Graveyard hate2
Board wipes1
Stax & hate1
Protection1
Mana Acceleration (15 sources)+5ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands2
Utility lands1
Taplands1
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces1
Combat threats1
Drain effects1
Token generators3
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Speed80Mana base76Consistency49
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Storm17 cards
17 storm synergies. Chain spells for exponential value.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.