3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(250 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8
Other acceleration2
Treasure generators1
Commander Draw Engine (Flubs, the Fool provides card draw)+10
Recursion2
Artifact/enchantment removal1
Stax & hate1
Protection1
Mana Acceleration (15 sources)+5
Premium utility lands2
Utility lands1
Taplands1
Basic lands3
Combat Damage Synergy: aristocrats engine+8
Combo pieces1
Combat threats1
Drain effects1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.8 → Bracket 2
Speed80Mana base76Consistency49

0.8 above Bracket 1 ceiling (3)

0.7 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Storm17 cards

17 storm synergies. Chain spells for exponential value.

Go-Wide / Weenies16 cards

16 low-cost creatures. Swarm the board and pump for lethal attacks.

Graveyard (Commander)1 cards

Commander uses the graveyard as a resource.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.