Commander
3.4±0.4
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(209 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks5
Land ramp1
Treasure generators1
Tutors1
Draw engines4
Cantrips & burst draw6
Recursion4
Value engines5
Spot removal2
Board wipes2
Stax & hate1
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands2
Utility lands8
Taplands3
Combat Damage Synergy: 1 evasion enabler, aristocrats engine, 1 damage multiplier+15ⓘ
Combo pieces1
Win conditions7
Combat threats3
Sacrifice outlets1
Drain effects8
Token generators2
Reanimation3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.4 (Bracket 2)+Game Changers→ Bracket 3
Threats89Mana base76Consistency65
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain31 cards
31 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
Cleric Tribal12 cards
12 cleric creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.