Commander
5.3±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(363 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks6
Treasure generators1
Commander Synergy (2 groups)+5ⓘ
Tutors1
Draw engines4
Value engines2
Control Strategy Bonus (12.2 interaction cards)+21ⓘ
Counterspells1
Spot removal11
Graveyard hate1
Board wipes2
Stax & hate17
Fetchlands2
Dual & shock lands5
Premium utility lands2
Utility lands3
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine, 6 damage multipliers+25ⓘ
Commander Synergy (1 groups)+4ⓘ
Synergy pieces2
Win conditions3
Combat threats8
Drain effects3
Token generators3
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Interaction94Threats90Mana base79
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stax (Commander)13 cards
This deck uses resource denial and disruption to slow opponents down.
Human Tribal19 cards
19 human creatures detected. Tribal synergies can create powerful board states.
Legends Matter17 cards
17 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.