Commander
7.9±0.2
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence537 pts
Estimated win turn
T4best
T6typical
T8+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana3
Mana rocks5
Commander Draw Engine+15ⓘ
Commander Synergy+12ⓘ
Tutors3
Draw engines5
Cantrips & burst draw6
Scry & Surveil2
Recursion3
Value engines1
Counterspells6
Spot removal4
Board wipes3
Edict effects1
Two-Color Mana Base+17ⓘ
Two-Color Powerhouse Lands+3ⓘ
Dual & shock lands1
+4
Premium utility lands2
+5
+5
Utility lands3
+2
+2
+2
Taplands4
+2
+2
+2
+2
Basic lands2
+11
+16
6 Combo Families+46ⓘ
Combat Damage Synergy+24ⓘ
Commander Synergy+10ⓘ
Combo pieces8
Synergy pieces7
Win conditions2
Combat threats4
Drain effects2
Token generators5
Reanimation2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.9 → Bracket 4
0.9 above Bracket 3 ceiling (7)
1.1 below Bracket 5 threshold (9)
2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →✓
2-card combo 3
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Zombie Tribal20 cards
20 zombie creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
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Aristocrats (Commander)12 cards
This deck generates value from sacrificing and recurring creatures.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.