Commander
No commander provided5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(337 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks7
Land ramp2
Tutors1
Draw engines2
Cantrips & burst draw4
Wheels1
Recursion2
Value engines9
Counterspells5
Spot removal4
Board wipes2
Stax & hate3
Protection7
Fetchlands1
Premium utility lands2
Utility lands3
Other1
5 Combo(s) Detected (Consistency: 43%)+32ⓘ
Combo pieces9
Combat threats2
Token generators2
Reanimation1
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Interaction89Threats88Consistency61
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Blink/Flicker23 cards
23 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Stompy / Big Mana7 cards
7 high-impact creatures. Ramp into massive threats that dominate the board.
Unblockable / Evasion5 cards
5 evasion cards. Creatures that can't be blocked deal guaranteed damage.