Commander
5.7±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(371 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (62% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks1
Mana dorks1
Land ramp3
Other acceleration3
Treasure generators1
Draw engines9
Cantrips & burst draw4
Recursion2
Other2
Spot removal8
Stax & hate1
Protection6
Other1
Fetchlands2
Dual & shock lands4
Premium utility lands2
Utility lands10
Taplands4
Other1
3 Combo Families (3 lines, Consistency: 100%)+35ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces3
Synergy pieces4
Win conditions2
Combat threats7
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats90Consistency83Mana base82
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Snake Tribal14 cards
14 snake creatures detected. Tribal synergies can create powerful board states.
Deathtouch13 cards
13 deathtouch synergies. Small creatures that kill anything they touch.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.