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HomeExplore decksCommanders

Stompy / Big Mana Deck

viapasted list·1 view·2h ago

Power level

2.7±1.5
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Low confidence156 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana1
Mana rocks8
Mana dorks1
Land ramp1
Other acceleration1
Low Land Count−23ⓘ
Draw engines1
Cantrips & burst draw11
Scry & Surveil1
Recursion4
Value engines7
Counterspells3
Spot removal11
Graveyard hate3
Board wipes1
Stax & hate3
Edict effects2
Protection2
Low Land Count−23ⓘ
Fetchlands6
Dual & shock lands1
Premium utility lands2
Utility lands3
Taplands9
Tempo Control+9ⓘ
Synergy pieces2
Win conditions3
Combat threats4
Drain effects3
Token generators6
Clone effects1
Group slug1
Mass reanimation1
Other4

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.7 → Bracket 1

1.7 above Bracket 0 ceiling (1)

0.3 below Bracket 2 threshold (3)

Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes6 total

Stompy / Big ManaCore (11 cards)

11 high-impact creatures. Ramp into massive threats that dominate the board.

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Blink/FlickerCore (9 cards)

9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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BurnCore (9 cards)

9 damage dealers. Burn opponents down with direct damage.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.