Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(482 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (73% CMC 0-2)+15ⓘ
Fast mana3
Mana rocks2
Other acceleration1
Treasure generators1
Tutors6
Draw engines3
Cantrips & burst draw12
Wheels1
Recursion1
Value engines2
Control Strategy Bonus (16.2 interaction cards)+30ⓘ
Counterspells9
Spot removal3
Stax & hate1
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands5
Utility lands6
Taplands6
1 Combo(s) Detected (Consistency: 90%)+23ⓘ
Commander Synergy (2 groups)+18ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces3
Synergy pieces1
Combat threats1
Drain effects7
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Consistency91Mana base84Interaction80
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Burn16 cards
16 damage dealers. Burn opponents down with direct damage.
Cantrips14 cards
14 cantrips. Cheap spells that replace themselves for velocity.
Storm11 cards
11 storm synergies. Chain spells for exponential value.