Commander
6.7±0.5
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Medium confidence(473 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (92% CMC 0-2)+15ⓘ
Fast mana17
Mana rocks1
Land ramp1
Other acceleration1
Commander Draw Engine (Flubs, the Fool provides card draw)+10ⓘ
Low Land Count (20/26)+-15ⓘ
Tutors3
Cantrips & burst draw5
Recursion1
Value engines1
Graveyard hate2
Board wipes1
Stax & hate3
Protection1
Mana Acceleration (21 sources)+11ⓘ
Low Land Count (20/26)+-15ⓘ
Fetchlands9
Dual & shock lands7
2 Combo(s) Detected (Consistency: 69%)+25ⓘ
2 extra turn effects+10ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces6
Synergy pieces1
Combat threats1
Sacrifice outlets1
Token generators4
Extra turns2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Speed95Threats92Mana base91
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Cheerios14 cards
14 cheerios cards. Cast many 0-cost artifacts/equipment with draw engines to storm off.