Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(383 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks5
Mana dorks2
Land ramp7
Other acceleration5
Treasure generators2
Commander Draw Engine (Eshki, Temur's Roar provides card draw)+18ⓘ
Draw engines9
Cantrips & burst draw4
Recursion2
Spot removal10
Board wipes2
Protection1
Mana Acceleration (20 sources)+10ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands3
Utility lands8
Taplands4
Combat Damage Synergy: token swarm strategy, 1 extra combat, 3 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces3
Win conditions5
Combat threats6
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Mana base87Consistency83Speed82
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana27 cards
27 high-impact creatures. Ramp into massive threats that dominate the board.
Dragon Tribal23 cards
23 dragon creatures detected. Tribal synergies can create powerful board states.
Legends Matter17 cards
17 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.