Commander
7.9±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(541 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana11
Mana dorks6
Land ramp3
Other acceleration3
Low Land Count (19/26)+-18ⓘ
Tutors10
Draw engines6
Cantrips & burst draw3
Recursion4
Value engines3
Spot removal3
Artifact/enchantment removal3
Graveyard hate1
Land destruction2
Mono-Color Powerhouse Lands (8)+25ⓘ
Mana Acceleration (23 sources)+13ⓘ
Low Land Count (19/26)+-18ⓘ
Fetchlands6
Utility lands6
3 Combo(s) Detected (Consistency: 94%)+33ⓘ
Combat Damage Synergy: 4 haste enablers+8ⓘ
Combo pieces4
Synergy pieces5
Win conditions1
Combat threats2
Sacrifice outlets1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.9 → Bracket 4
Speed96Consistency91Threats90
1.4 above Bracket 3 ceiling (6.5)
0.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Elf Tribal10 cards
10 elf creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.