Commander
5.2±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(341 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (65% CMC 0-2)+8ⓘ
Fast mana1
Mana dorks5
Land ramp1
Other acceleration2
Tutors9
Recursion1
Value engines2
Spot removal5
Stax & hate2
Protection4
Two-Color Mana Base (no fixing needed)+19ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands1
Taplands1
1 Combo(s) Detected (Consistency: 80%)+22ⓘ
Combat Damage Synergy: token package, 4 haste enablers, aristocrats engine+21ⓘ
Combo pieces2
Synergy pieces9
Win conditions1
Combat threats1
Sacrifice outlets4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats90Mana base75Speed59
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Go-Wide / Weenies26 cards
26 low-cost creatures. Swarm the board and pump for lethal attacks.
Tap / Untap17 cards
17 tap/untap synergies. Generate extra value from activated abilities.
Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.