Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(392 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Land ramp19
Other acceleration1
Treasure generators1
Commander Draw Engine (Yuma, Proud Protector provides card draw)+10ⓘ
Tutors2
Draw engines2
Cantrips & burst draw6
Recursion10
Value engines5
Spot removal5
Board wipes2
Mana Acceleration (22 sources)+12ⓘ
Fetchlands5
Premium utility lands1
Utility lands19
Taplands5
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces12
Win conditions1
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Speed88Mana base88Consistency85
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.
Graveyard/Reanimator13 cards
13 graveyard synergies. Use your graveyard as a second hand.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.