Commander
6.7±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Go-wide combat finish
High confidence(486 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks2
Other acceleration1
Treasure generators3
Draw engines12
Cantrips & burst draw2
Recursion2
Value engines3
Counterspells1
Spot removal6
Board wipes2
Stax & hate2
Fetchlands7
Dual & shock lands9
Premium utility lands5
Utility lands2
Taplands10
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 4 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces6
Win conditions3
Combat threats11
Sacrifice outlets1
Drain effects4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 3
Mana base95Threats94Interaction86
-0.2 below Bracket 4 threshold (6.5)
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy25 cards
25 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aggro22 cards
22 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Human Tribal20 cards
20 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.