Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(178 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana5
Mana rocks1
Mana dorks2
Land ramp2
Other acceleration2
Commander Draw Engine (Avatar Aang provides card draw)+15ⓘ
Tutors2
Draw engines2
Cantrips & burst draw9
Value engines6
Other2
Counterspells3
Spot removal11
Board wipes3
Stax & hate1
Protection5
Mana Acceleration (12 sources)+2ⓘ
Utility lands4
+2
+2
+2
+2
Taplands14
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+10
+6
+4
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 extra combat, 2 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces9
Win conditions1
Combat threats14
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Threats77Interaction72Consistency62
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Human Tribal23 cards
23 human creatures detected. Tribal synergies can create powerful board states.
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Legends Matter22 cards
22 legendary synergies. Your legends grow stronger together.
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+1/+1 Counters14 cards
14 counter synergies. Grow your creatures over time for massive threats.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.