Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(352 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Mana dorks2
Land ramp1
Other acceleration10
Treasure generators1
Tutors2
Draw engines10
Cantrips & burst draw1
Spot removal6
Board wipes1
Stax & hate2
Protection3
Mana Acceleration (13 sources)+3ⓘ
Fetchlands4
Dual & shock lands3
Premium utility lands2
Utility lands4
Taplands9
2 Combo(s) Detected (Consistency: 70%)+25ⓘ
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine, 2 damage multipliers+22ⓘ
Combo pieces2
Synergy pieces5
Combat threats2
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Mana base85Threats85Speed68
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Voltron21 cards
21 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Enchantress13 cards
13 enchantment synergy cards. Deck rewards you for casting enchantments.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.