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6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence475 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks5
Other acceleration3
Treasure generators1
Commander Draw Engine+18ⓘ
Tutors1
Draw engines5
Cantrips & burst draw11
Value engines4
Counterspells6
Spot removal8
Board wipes2
Stax & hate2
Protection2
Mana Acceleration+1ⓘ
Fetchlands5
Dual & shock lands6
Premium utility lands3
Utility lands5
Taplands8
Basic lands3
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
2 Combo(s) Detected (Consistency: 55%)+23ⓘ
Combo pieces5
Synergy pieces2
Combat threats2
Drain effects3
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.8 → Bracket 4
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Storm15 cards
15 storm synergies. Chain spells for exponential value.
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Spellslinger11 cards
11 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
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