Commander
2.8±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Commander combat pressure
Medium confidence(165 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Mana rocks1
Other acceleration1
Tutors1
Draw engines2
Cantrips & burst draw1
Recursion2
Value engines2
Spot removal6
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Protection3
Two-Color Mana Base (no fixing needed)+32ⓘ
Fetchlands1
Utility lands1
Combat Damage Synergy: token package, 2 extra combats, 1 haste enabler, 1 evasion enabler, aristocrats engine, 6 damage multipliers+25ⓘ
Synergy pieces8
Combat threats1
Token generators2
Reanimation2
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Mana base75Threats73Interaction41
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Voltron15 cards
15 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Angel Tribal11 cards
11 angel creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.